Oct 01, 2007, 02:52 PM // 14:52
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#41
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Necro. Better to play, more versatile, and people will actually take you on their team.
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Oct 01, 2007, 04:13 PM // 16:13
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#42
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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I dont think any other class can offer so much variety of builds that covers from corpse control to energy management. Oh btw, if you wanna use necro for damage, the skills are based on life stealing and degen, which is mostly armor ignoring.
Blood: Degen, Life stealing(armor ignoring), Orders(popular), Spoil Victor(55 monk tank shiro, sv+ss+empathy= gg, popular), BiP/Br(popular), Wells(not popular).
Curse: SS(popular), anti melee + degen + condition(popular), caster interrupts(Spinal Shivers, popular), wells, energy degen.
Death: MMs(popular), corpse control.
Last edited by Saphrium; Oct 01, 2007 at 04:15 PM // 16:15..
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Oct 01, 2007, 04:20 PM // 16:20
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#43
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Academy Page
Join Date: Nov 2006
Profession: Mo/
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/Vote rit, they're very versatile and fun to play (for me at least) and can rival the dmg of eles , i.e. dmg spirits w/ painful bond/channeling spells, can interupt like a mesmer, i.e. wanderlust kds and dissonance? i think, and can also heal as well if not better than a monk. Also, you get to look cool and unique as being one of the only people in town with a Rt/ over their head instead of W/, R/, D/,or A/.
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Oct 01, 2007, 06:44 PM // 18:44
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#44
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Keep the necromancer. It's a lot more versatile, especially if you exploit soul reaping (which is a much better primary attribute than the ritualist's).
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Oct 01, 2007, 07:52 PM // 19:52
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#45
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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/vote necro.
its FUN to play and since you have a mesmer you'll be able to mix it up with the skills you have.
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Oct 03, 2007, 04:28 AM // 04:28
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#46
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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Eh rits and spirits are fun but necros are better
Drop the derv, their armor is limited and a Critical scythe sin outdamages them
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Oct 03, 2007, 05:01 AM // 05:01
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#47
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
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Play the necro, keep the others to play when you're bored.
Don't forget about heroes. All the skills you pick up as a necro can be used on all your other chars' heroes, and a necro hero (or two) is pretty powerful with all the right skills. Eles, monks, and necros are the three most popular heroes for a reason.
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Oct 03, 2007, 08:20 AM // 08:20
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#48
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Rits have very good looking armor, but part from that necro all the way!
The necro primary attribute is something you need to look an eye out for, it's much better than the primary attribute of the rit. (yay 3sec longer weapon spells o.0)
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Oct 03, 2007, 08:53 AM // 08:53
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#49
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Saphrium
Death: MMs(popular), corpse control.
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Plaguebearer.
Virulence + Epidemic?
It is a whole other modus operandum for a Death Necro... and works very well with other condition-applying classes (Searing Flames Eles for Burning and Sins for Bleeding and Deep Wound, for instance).
Personally, I have stuck the Virulence + Epidemic combo on Olias AS Minion Master... with Shamblers for bleeding (and Death Nova of course)... and the devastation caused is truly alarming.
Yeah.... there are many options for Necros.... and much call for them.
.... But I finally levelled my Rit up to 20 for a reason, and I plan on making MUCH more use of her from now on.
(Besides... some of the tougher bosses in the game are Ritualists.)
I still say Ditch the Dervish if any.
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Oct 03, 2007, 09:33 AM // 09:33
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#50
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Im more curious as to why you cant just keep them? are they not paying the rent, or putting the trash out?
If you havent got time to play other chars, then you musnt need the space so why delete them!
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Oct 03, 2007, 09:44 AM // 09:44
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#51
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Shmanka
necromancers have ALOT more options and their primary attribute can abuse PvE way more effeciently then the length of a weapon or the life of a spirit.
N/Mo= Healing or Prot/Farming
N/Rt= Spirit Spammer/Healer
N/Me= Hexer
N/A= Deadly Arts and a good amount of Farming builds
N/W= not many options at all
N/E= Lots of E management
N/D= Not many options
N/P= Shouts etc
N/R= A few good RA/Farming builds
The Necro has like 2 secondaries that does not really add alot, but the other professions as secondaries can be very amazing. The Ritualist is not too fun in PvE from my experience, attempted to make 3 deleted each one, in love with the necro.
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I know someone who can run with a N/W and yes the Droks run.Don't know the build yet.
To the OP why don't you just use them all as mules like most do.That would be the logical choice.
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Oct 03, 2007, 12:33 PM // 12:33
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#52
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Because Age, unlike most, if I'm going to create something (whether it's a garden or a computer AI) I'm going to do it right!
However, they will be kept (*edit* but not as MULES unless it relates to their profession). I seem to forget their first birthday should be coming around soon, and my Ritualist in question birthday is on Samhain.
Well, I highly appreicate all posts from these members and continue to encourage continuing posting here with other information. Due to the high amount of posts in this thread (that I honestly thought would barely reach a full page), it seems I'm not the only one with such an interest.
So, for others sake, please continue. I've made my choice
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Oct 03, 2007, 01:44 PM // 13:44
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#53
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Neriandal Freit
So, for others sake, please continue. I've made my choice
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.... Which is?
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Oct 04, 2007, 04:02 PM // 16:02
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#54
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Necros are gonna be nerfed again, you know it. Go with Rit, they're bound to buff them again eventually.
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Oct 05, 2007, 05:22 PM // 17:22
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#55
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by Bargamer
Necros are gonna be nerfed again, you know it. Go with Rit, they're bound to buff them again eventually.
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[skill]Splinter Weapon[/skill]
All signs point to no.
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Oct 05, 2007, 08:31 PM // 20:31
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#56
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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They're all good, but the most useful and versatile class in your list is definitely the necro.
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Oct 05, 2007, 08:36 PM // 20:36
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#57
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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For fun, I'm actually playing a Rit now and plan to make a second (female) Necro for Halloween.
For these two, I'm primarily interested in armor, the Norn Male Ritualist and the Vabbian Female Necro (although I'll have to wait for gem prices to go down some more before I can afford it!)
Slightly off topic, but whats a good secondary for Rit? I was thinking Ranger for extra spirits (like Bramble) and a pet, but maybe others have better suggestions?
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Oct 05, 2007, 09:53 PM // 21:53
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#58
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Keep the rit because it is like your monk and el, keep the dervish because it is something different than a caster.
Keep the necro... as a mule.
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Oct 05, 2007, 10:54 PM // 22:54
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#59
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Keep the necro. They're fun. Thing is, why are you asking us? Better yet, keep both and make them both mules. I need space these days more than I need versatility.
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Oct 05, 2007, 11:02 PM // 23:02
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#60
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by SotiCoto
.... Which is?
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He bought a slot.
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